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GMT Games SpaceCorp: Ventures Expansion - Strategic Board Game for Space Exploration Enthusiasts | Sci-Fi Tabletop Adventure for Game Nights & Family Gatherings
GMT Games SpaceCorp: Ventures Expansion - Strategic Board Game for Space Exploration Enthusiasts | Sci-Fi Tabletop Adventure for Game Nights & Family Gatherings
GMT Games SpaceCorp: Ventures Expansion - Strategic Board Game for Space Exploration Enthusiasts | Sci-Fi Tabletop Adventure for Game Nights & Family Gatherings

GMT Games SpaceCorp: Ventures Expansion - Strategic Board Game for Space Exploration Enthusiasts | Sci-Fi Tabletop Adventure for Game Nights & Family Gatherings

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Description

SpaceCorp: Ventures is the first module for SpaceCorp, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end. At the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era. SpaceCorp: Ventures offers players new ways to win by supporting alternate styles of play and multiple routes to success. A variety of unique abilities, new contracts, and alternate scoring options means that no two games of SpaceCorp: Ventures will play the same! Solitaire SpaceCorp: Ventures. Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI. But beware...the competition will have advanced attributes, tuned to each player HQ.

Features

    SpaceCorp Ventures

    SpaceCorp Ventures is the first module for SpaceCorp, the game of exploring and developing the Solar System and beyond. SpaceCorp Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras.

    These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end.

    At the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era. SpaceCorp Ventures offers players new ways to win by supporting alternate styles of play and multiple routes to success. A variety of unique abilities, new contracts, and alternate scoring options means that no two games of SpaceCorp Ventures will play the same!

    Solitaire SpaceCorp Ventures. Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI. But beware...the competition will have advanced attributes, tuned to each player HQ.

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