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Building JavaScript Games for Phones, Tablets & Desktop - Learn Game Development for Mobile & Web Browsers | Create Cross-Platform Games for Entertainment & Education
Building JavaScript Games for Phones, Tablets & Desktop - Learn Game Development for Mobile & Web Browsers | Create Cross-Platform Games for Entertainment & Education

Building JavaScript Games for Phones, Tablets & Desktop - Learn Game Development for Mobile & Web Browsers | Create Cross-Platform Games for Entertainment & Education

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Description

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.The four games you’ll develop from reading this book are:Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.

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UPDATE: I made it into chapter 8, took a few pieces from chapters 9-10, but at this point I feel like I've got plenty enough to do all the amateurish stuff I have in mind. It has been a great learning experience, but now it's overkill for my purposes. If you're just wanting to get your feet wet then the first 7+ chapters are gold: I now have a really nice template of sorts that I can use to build just about anything I want. But the remaining 24 chapters are aimed at big-time aspiring game developers. Wonderful, I suspect, if that's what you're looking for!-January 2017==============I'm a little above the novice level at HTML5/CSS/Javascript, but not much. What I wanted was a book that would show me how to write fun little simulations/games for educational purposes, and this book fits the bill exactly! Perfect for my level, to help me make something that's actually useful. Plus, you can download a bunch of working code to reference if you ever have difficulty getting your own stuff to work.What I've been doing is working through each chapter, then solidifying it by showing my 11-year-old son (who has been doing Scratch but wants to learn "real" coding) how it works. We learn best by teaching, right? We're both having a blast.It would help somewhat if you already have some idea of what an "object" is in object-oriented programming. That's been the toughest thing to wrap my head around, but with the examples and explanations in this book it's finally all coming together for me. Plus I use w3schools.com as a reference when I want to take the book's examples in a slightly different direction.

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