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GMT Panzer Expansion #1: Eastern Front 1943-45 - WWII Strategy Board Game for History Buffs
GMT Panzer Expansion #1: Eastern Front 1943-45 - WWII Strategy Board Game for History Buffs
GMT Panzer Expansion #1: Eastern Front 1943-45 - WWII Strategy Board Game for History Buffs
GMT Panzer Expansion #1: Eastern Front 1943-45 - WWII Strategy Board Game for History Buffs

GMT Panzer Expansion #1: Eastern Front 1943-45 - WWII Strategy Board Game for History Buffs

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Description

Panzer Expansion #1: The Shape of Battle - The Eastern Front, 2nd Printing Expansion game only. Prior ownership of Panzer base game is required to play this expansion. Item is intended for adults, over the age of 18. This is not a child’s toy. This first expansion set for Panzer includes detailed TO&Es for the German and Soviet forces covering the entire war period from 1940 through 1945. It also includes a focus on what many consider to be the most intense tank battle in history, Kursk, with OBs for both forces and TO&Es for four of the most notable German divisions at the moment they saw action during that historic conflict – Grossdeutschland Panzer Grenadier Division, and the 1st, 2nd and 3rd SS Panzer Grenadier Divisions. This first expansion set also includes the first four double-sided geomorphic mapboards. With them, players can recreate any number of tactical battles reminiscent of those actions fought out of the seemingly endless steppes of Russia. COMPONENTS German TO&E Book Soviet TO&E Book Four two-sided 10 x 27 inch geomorphic mapboards Two full-color countersheets 38 two-sided Unit Data Cards One Reference & Scenario Book

Reviews

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- Verified Buyer
An expansion to the best tank versa tank game out there. The full set includes all the German, Soviet, US and UK tanks and supporting arms. Quite complex, though the rules are programmed with simple tanks only rules on up to full combined arms including aircraft. Rules are very technical with thickness of armor based on angle of shot impact, whether the shot is level or from higher or lower. Heavier weapons have a higher portability of knocking out the hit tank. The pros and cons of each vehicle is laid out on cards for reference. The hexes on the board are one inch and the counter are larger and thicker than most games. Very well done charts for determining visibility, accuracy, small arms and artillery. The concepts could be easily used with micro armor on a terrain board.

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