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GMT Games Dominant Species - Award-Winning Strategy Board Game for Adults & Teens | Competitive Ecosystem Survival Game | Perfect for Game Nights, Family Gatherings & Strategy Enthusiasts
GMT Games Dominant Species - Award-Winning Strategy Board Game for Adults & Teens | Competitive Ecosystem Survival Game | Perfect for Game Nights, Family Gatherings & Strategy Enthusiasts

GMT Games Dominant Species - Award-Winning Strategy Board Game for Adults & Teens | Competitive Ecosystem Survival Game | Perfect for Game Nights, Family Gatherings & Strategy Enthusiasts

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Description

From the Manufacturer 90,000 B.C. - A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species. Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth. Each player will assume the role of one of six major Animal groups-Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won't last: It is indeed "survival of the fittest." Through wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration and Domination actions, among others. All of this eventually leads to the end game - the final ascent of the Ice Age - where the player with the most Victory Points will have his Animal crowned the Dominant Species. But somebody better become dominant quickly, because it's getting mighty cold. Components - a 20-page full-color rulebook - one 22" x 34" game board - six Animal Displays - 27 cards - 31 large and 12 small hexagonal tiles used to create Earth - 330 wooden cubes in six colors representing the Species belonging to the - six Animal groups - 60 wooden cylinders used for the Animals' Action Pawns - 60 wooden cones used as the Animals' Domination markers - 120 round markers representing the Earth's resources, called Elements - 6 square markers used to show each Animal's Initiative (turn order) - one cloth bag.

Features

    For 2-6 players

    Takes 2-4 hours to play

    Great strategy game

    3rd edition of the game

Reviews

******
- Verified Buyer
I want to preface this by saying that I have quite a large collection of board games when compared to the general population, and that I host a board game night every week at my house. That weekly gathering happens to be where I first brought out this game, and personally loved it, but the general consensus was very mixed. (Just for reference, games my game group LOVE and play often are: Cosmic Encounter, King of Tokyo, Eclipse, and Sentinels of the Multiverse. Games that totally flopped were: Mission: Red Planet, and The Resistance. There are many more games that fall somewhere in between. This, unfortunately, was one of them.)Well, I explained it to them in 10-15 minutes, and then the six of us played it. After our 4 hour game, I had one guy very loudly proclaim that it was one of the most boring of games, apparently the theme/mechanics didn't do it for him. However, and much more concerning to me, I had another friend approach me that night after everyone else had left and ask that I inform him privately ahead of time if I ever decided to bring Dominant Species out again. He explained that he felt overwhelmed by all the available choices and couldn't wrap his mind around how to outmaneuver his competitors. So by the end of the game he just placed Action Pawns (APs) semi-randomly hoping for the best (and, honestly, his final score reflected this fact). The other three in our group loved it with almost the same intensity I did and have asked for me to bring it out again many times (several times, I have).I guess I relay this story to warn you to be careful when deciding whether or not to buy this game. It may sound exciting (it is), you may have a seasoned and willing group to try it with you (I did), but this is not a game everyone is going to enjoy. It's fairly quick to teach if your buddies are familiar with this type of game (place an AP in an open action spot, get stuff or stuff happens), but the sheer number of choices and stats to keep track of/manipulate to your advantage can be a real deterrent to some. The rules are easy to medium to learn. The depth is very, very deep.For instance, here are a few things you need to keep track of in an average turn to play this game decently well: land values, land placement, abundance of certain elements, lack of certain elements, available adaptable elements and their significance, other players adaptations, locations of other players, glaciers, what elements and lands are bordering glaciers, number of opponents species on various lands, dominance cones on various lands, where opponents placed their AP, where they want to place an AP, where you want to place an AP, what spaces are still open to be placed in, AP order, the current available dominance cards, which dominance cards are still left to be played, how far until the Ice Age dominance card, where opponents are on the Victory Point (VP) track, how many APs both you and they have left to place each round, how many species you have left, what special abilities each player has, when and where to make a grab for the Bonus VPs, how to set yourself in a good position for the end game (which is worth a LOT of points), etc. etc. etc. Any one of these things could help you, hinder you, or be completely unnecessary for you to know at any given point in time.Lest some of you are wrongly deterred, I want to end this with a rain of praises for this game:This is the deepest and most mentally satisfying game I own. I love the tension, the struggle, the feeling that in any turn you could be wiped out or soar ahead. I love the well laid plans and their (usual) crumbling into dust, but sometimes, sometimes they work and you smile at your cleverness (or give the nod to your opponents cleverness). The theme is (in my opinion) brilliant. The game well designed. I'm in love with it. Yes, there are a lot of balls in the air at any given point in time, but when you can catch them just right (or drop less than everyone else), this game can be magical.If you are a person who loves thick, deep, rewarding board games, look no further.

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